Showing posts with label Dungeons & Raids. Show all posts
Showing posts with label Dungeons & Raids. Show all posts

December 13, 2017

World First Mythic Argus achieved by "Method"

World of Warcraft guild "Method" achieved
(although tooltip states "Realm First",
they are the first guild worldwide to obtain this achievement which makes it "World First")


It took 320 wipes to figure out strategy for the boss as he had several hidden phases that weren't mentioned in the Raid Journal and haven't been datamined before the start of the encounter.

Congratulations people...
I wish you good luck in all future battles! 

November 16, 2015

Happy 11th Birthday, World... of WarCraft!

Another year has passed... It's WoW's 11th Birthday and what better way to celebrate it than logging in during the Anniversary "event" that holds the place between November 16th and 30th.

Simply by logging into the game, you will be rewarded with a Feat of Strength Achievement, [WoW's 11th Anniversary]. Along with that, every character you log onto will receive [Anniversary Gift] through mailbox that contains a few vanity items.
Patch 6.2.3 is going live this week and with it, re-introduction of Valor Currency System, a re-worked system of the one removed in Patch 6.0.2. Similar to Garrosh Hellscream Heirlooms, there will be an introduction of Mythic Dungeon Heirloom Trinkets so, be sure to grab them with your characters.

Heroic and Mythic Archimonde will drop a Quest Starter Item, [Remnant of Chaos], which will reward you with long awaited [Moose] mount.



Another mount will be introduced. [Infinite Timereaver] will have a chance to drop from any Timewalking boss.



After Patch goes live, Cataclysm Timewalking will become available and we will be able to feel the nostalgia of:

July 4, 2015

Hellfire Citadel is final Raid of the Expansion?

First off, if you want your own [Corrupted Dreadwing] then go and farm Apexis. This week (July 3-6) is Apexis Crystal Bonus Weekend where creatures eligible for dropping it give increased amounts of it. This rule does not apply to Quest/Event Rewards. You don't need much, only 150.000 [Apexis Crystals] (he said sarcastically). Another interesting thing that you can buy is [Rukhmar's Sacred Memory] which along with [Cursed Feather of Ikzan] and [Time-Lost Figurine] makes a nice trio of Arakkoa Transformation toys.

Cory Stockton (@mumper) gave an interview earlier this week and he said that "Hellfire Citadel is currently planned to be the last raid of the expansion" which is, kinda, a let down. Using in consideration all previous expansions had 3-4 major Content Patches and Draenor had only 2, with shitload of negative feedback received from players makes me think they are trying to abandon Draenor as soon as possible and start their focus on new storyline. What will be a new Storyline? We'll probably find that out on this year's BlizzCon that will take place at the Anaheim Convention Center on November 6-7, 2015.

Hellfire Citadel Loading Screen


If 6.2 is the final (major) Patch for WoD, we'll be stuck with it for 5 months, plus the time since announcement 'till release of the new expansion, which seams highly unlikely given that they have been constantly flamed when ever there was a time-gap where nothing is released (example being gap between end of Orgrimmar Siege and our venture into Draenor) and it is supported with his Cory's response:
There isn't anything to announce about future patches, but part of that comes down to how Patch 6.2 plays out. How far players progress in Hellfire Citadel and Tanaan Jungle will give the team an idea of how long the content will last.
Which means, if Citadel is received with positive feedback, we may see at least 1 more Raid but, that's just my speculation.

It is sad that Plains of Farahlon weren't implemented into the game as it was intended originally. It would have be nice to see what Netherstorm looked like before Ner'zhul's portals ripped Draenor apart (in Main Universe).

June 27, 2015

Patch 6.2: Some thoughts...

I honestly don't know what was I expecting. I mean, I was expecting something but I didn't know what. So far, situation is so hectic that it is pretty close to impossible to kill a Rare Creature unless you accidentally aggro it while walking along it's spawn point or you join a group of "Rare Hunters" that are camping them and announcing themselves on General Channel.

In correlation with the release of the Patch, price of [WoW Token] jumped by about 10.000 gold over night and it's current price is ~53.000 gold per Token on EU realms while price on US realms stands steady at ~25.000 gold pieces per Token. (Source: WoWTokenInfo, 27.06.2015.)

 [Cursed Feather of Ikzan] dropped by High Priest Ikzan. Why isn't this classified as a Toy?

Overall, Tanaan Jungle has the same vibe that Timeless Isle had only bigger. Vast area with lots of Achievements, Treasures, Rare Creatures that drop ILVL650 Baleful Tokens which are useless if you are seasoned Raider that's a member of the Guild with a Raid Progression... But very useful thing if you are gearing up an Alt Character as iLVL650 is minimum requirement (announced by Blizzard Devs) in order to even be considered for Normal version of Hellfire Citadel.


Timewalking event was finally implemented and it brought a bit of Nostalgic feel to the game. You can queue through RDF for it and band up with 4 other players to re-live old dungeons as it was meant to be played rather than going back as High Level player and facerolling through. Currently available dungeons are from TBC era: The Arcatraz, The Black Morass, Mana-Tombs, The Shattered Halls and The Slave Pens. Timewalking is a Weekend event that lasts for 3 days and will end on Monday. Next Weekend event will be Apexis Bonus event where drop of Apexis Crystals will be multiplied and they will be found more often while looting. Next Timewalking event will happen on July 17th when we will have the chance to tackle down WotLK dungeons in same manner.

Mythic Dungeons are finally opened. Same Dungeons only a bit more challenging. They are on a weekly lockout, drop item level 685 gear, and allow you to use [Seal of Inevitable Fate] for bonus rolls. Speaking of Seals, cap for [Seals of Tempered Fate] was increased to 20 and you can buy them at your Tanaan faction hub vendors for 300 gold pieces per Seal.

In "Garrison Related" news, I created The Shipyard and for a moment everything looked awesome. Then I found out that I need to grind reputations so I can obtain more ships and I got easily bored by it. As every ship has a chance to be destroyed if mission fails (win chance less than 100%) and because I am Resource Efficient, The Shipyard won't see my foot setting onto it's soil for a while now because all current available missions has a chance of success around 50%, which are odds that I don't like at all. Especially if Rare ship is in question.

Drop chance of Salvage Crates was nerfed and you will see them in less quantities than you could. High-value Gold follower missions are nerfed and you will see less of them, especially on your alts. (Since it is semi-related to the Garrison) Ashran's grouping system was nerfed and you can't queue for it while in Raid group so, goodbye Nemesis pre-made groups... Profession cooldowns and Buildings yield double amounts of materials now and you get twice as much as before. Profession Upgrade Tokens underwent a change so it could be easier to create them and amount of materials needed to create them has been normalized. And for some god damn reason, we are getting dismounted AGAIN while interacting with finished Work Orders.

June 17, 2015

Patch 6.2: Fury of Hellfire, Next Week



Release date for Patch 6.2 is June 23. The day we venture into Tanaan Jungle to face Gul’dan and the twisted remnants of the Iron Horde.


If you are a member of the guild with serious raid progression, take this week as a last chance to get few more gear upgrades from Blackrock Foundry by spending all remained [Seals of Tempered Fate] because you won't be needing them that much after 6.2 goes live.

This is also your last chance to obtain Ahead of the Curve / Cutting Edge achievements from Highmaul and Blackrock Foundry.

June 3, 2015

The Hinder-lands...

Another zone bites the dust, another selfie is forgotten....

Starting the day off with a dungeon, we end up in Maraudon, a dungeon I personally really like, but Exodiä clearly hates. Luckily, it's a dungeon that's seperated into 3 different areas now, which means it takes no time at all. I do not like that direction, but I am not one to argue quickly.

Afterwards we entered the Hinterlands through a secret Dwarven tunnel, and cleared some quests at Revantusk, where the innkeep keeps losing his lunch... But good god, the Jintha'Alor quests were quite a pain. Up and down the same damn pyramid-style hill.... not something we enjoyed... though still better than Ghostlands.

We even made our first honor kill here when we were attack by a Druid. Overall there was a lot of alliance activity, but not much conflict. Eventually we summoned and murdered a spider... all in a day's work.

June 2, 2015

Arathi Highs and Lows

Good lord this zone.

Arathi Highlands used to be a zone I didn't mind that much back in the days... that has changed. There were roughly 30ish quests, but there was such a massive run around to get from one side to the other, only to walk back again... and again... and again. Last few quests weren't too bad at Faldir's Cove, but that didn't make up for the entire hassle.

At least the quests were limited in number, which another zone could learn something from.

Selfies are scheduled soon(TM).

May 25, 2015

Flying in WoW excluded in further expansions?

There have been several instances where Blizzard developers have posted Tweets and replies on forums that flying will not be introduced in Draenor. The initial plan was to introduce flying in some later patch has changed and, as it seems, there are plans not to include this feature in future expansions as well. Latest news came from interview given by lead WoW designer Ion Hazzikostas (@WatcherDev) to Polygon that said:

"Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways. While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what's in that cave on top of a hill and how do I get up there."

Although I agree that by not introducing flying into the expansion at it's start gameplay brought us to the nostalgic times of Vanilla, this does not mean that it will work all the time. To address one particular line in the quote, what happens when people get bored of "figuring out what's in that cave on top of a hill and how do I get up there"?

With release of Warlords, another feature was implemented into the game: Character Boost. You get one charge of it when you buy Warlords license key and you need to pay for every subsequent Boost. With it, you get a pre-set, pre-equipped LVL90 character with whom you can skip menial leveling and start bashing Iron Horde skulls. With changes done to Heirloom System in Patch 6.1, that menial leveling got even easier and faster than before. I don't know the exact statistic but, I can say with certainty that with these 2 features alone majority of WoW player base became "Altoholics". The amount of people that would have used the boost on a Banker Character and then never used it for anything else than Banking is very low so, I can say safely that number of characters created is closer to 1 Billion compared 500 Million (revealed in Infographic released by Blizzard last year).

I, myself, have two Max Level Characters (DK and Hunter), LVL93 Warlock, LVL90 Druid, LVL73 Hunter and Warrior that I am currently leveling (together with Redub, co-author on the Blog) and, although I am a small fish in a big pond when compared to people who by now have dozens of Max Level Alts, I can say that I am bored of exploring same zones over and over and over again.

Don't get me wrong, it feels amazing when you dwell into a new zone (or a continent) for the first time and you don't can't fly. You are constantly on alert and you need to chose your path wisely not to attract 1 creature too many that can dismount you and get you killed. It's even suspenseful on a PvP realms where you need to factor in that there could be an enemy nearby, waiting for you to fully focus on a quest so he can exploit the weakness and steamroll through you.

I am grateful that Flying wasn't removed when Cataclysm was released. All that old, yet new, content that needed to be explored, quests completed, rare creatures killed. It would have been pain in the ass if Flying was not present. It felt awesome to quest in Pandaria without flying and skipping content but it was relieving that you could learn to fly at some point because, lets face it, Pandaria is one big-ass continent. I also loved the fact that you could not fly on Isle of Thunder because of weather and Timeless Isle because of Time anomalies.

Leveling and Exploration of Draenor is, also, rewarding in its own way. When I leveled my Death Knight (Main Character) I explored every corner of the land. Completed all quests in every Zone, read through all the quest lines, finished every Bonus Objective, Explored every Zone, collected all Followers, killed ALL Rare creatures and gathered all Treasures and feeling was epic. I spent most of my time breaking back of my [Raven Lord] and I used Flight Paths only to bridge huge gaps on my path. When my Guildies were bragging how it took them less than one day to level up, I was proud that it took me six days.

However, when I started leveling my first Alt (Hunter) I became bored of repetition that will follow with his and with leveling of all other alts. I didn't explore all zones to their full extent, I didn't finish every Bonus Objective, I completed just enough quests in the zone to reach level requirement for next one, killed Rare creatures and gathered Treasures only that gave items related to my class totally avoiding everything else and when I hit 100 I joined the band wagon of endless Dungeon & Raid grind. Why? Because, we get easily bored of repetition and by being forced to do the same things all over again, we always look for an easy way out. It's in our nature to do so.

As I wrote, I am a small fish in a big pond of players and if I am bored of "figuring out what's in that cave on top of a hill and how do I get up there" after leveling two Characters I can only imagine how other people, that have five, six, ten Alts, feel.

And, then, there is the case of Flying Mounts being added to Achievement Rewards and Vendors (such as [Reins of the Corrupted Dreadwing]) or Blizzard Store with all of them, but especially last three Draenor Inspired, being Flying Mounts ([Iron Skyreaver], [Warforged Nightmare], [Grinning Reaver]). Even next mount from the Store, [Mystic Runesaber], is a Flying Mount. Or what about "Warlords of Draenor: Collector's Edition Mount", [Dread Raven]? We spend most of our In-Game time in Draenor and I understand that whole batch of Ground Mounts were added, be it from Vendors, Garrison, Achievements, but... What's the point of adding all those Flying Mounts into the game if we will be able to use them only when we visit old content?

What I am trying to say is, I feel they shouldn't exclude the idea of "Flying in Draenor" altogether. It should be kept on the table for release at some point. Maybe release it in final Patch of expansion and make our lives a bit easier. Not being able to fly right-of-the-bat when you enter new expansion is a nice perk but, removing it altogether is not a very pleasant idea.

May 14, 2015

Ehh, crap...

Do you remember that rant from few days ago regarding the [Infernal Direwolf]? Well, I don't know whether we should be even madder than then or should we not...

  

What happened was that gorgeous Direwolf will be an achievement reward for [Glory of the Hellfire Raider] because they traded the place with previous reward for that achievement, [Reins of the Corrupted Dreadwing], which will now be sold at the vendor for 150.000 [Apexis Crystals]. If I could go back in time I would ask people (and myself) not to flame Blizzard for placing Direwolf as a Vendor mount because I would rather have the Dreadwing as achievement reward. And, while some people are pissed off because re-color of "Collector's Edition" mount is being given as a reward, I am still pissed that it requires 150.000 Crystals and farming them is worse than farming a reputation for one of the factions in WoD...




New mount has joined the ranks at the Blizzard Store. [Mystic Runesaber] is 10th mount created specifically for the Store and it has a price tag of $25.

May 8, 2015

Ghostlands: Done. Next stop: Tirisfal Glades

The adventures of  Exodiä and Maruta continue!

We created a YouTube channel where we can archive our "travels". Sadly, we forgot to turn on Archiving option on Twitch during our time spent in Sunstrider Isle / Eversong Woods can be considered a "lost footage". We do, however, have archived videos of our progress after that zone. With few days in between the start and the end, due to schedule incompatibility and real life obligations, we successfully completed Ghostlands last night and, like with Eversong Woods, we marked our departure from Ghostlands with a S.E.L.F.I.E... Which got photobombed.



We then followed quest givers and class quests that we were offered which lead us through Orgrimmar, Shadowfang Keep and ultimately brought us to Tirisfal Glades. We are about half way there and our heroes are currently resting within Gallows' End Tavern in Brill.

In case you are interested what we went through, here are our documented journeys so far.

 



And, by the way, this was my experience bar (as mentioned at minute 32 in Tirisfal Glades video) where I needed 1 experience point for Level Up.


April 16, 2015

Timewalking



Timewalking, a feature discussed a few Blizzcons ago, is finally arriving in Patch 6.2. Every few weekends we will be able to queue for "Special version" of old-school dungeons in a new sort of "Heroic" difficulty. When we queue, our gear will downscale and bring down our hero's power to the point of it's strength during the time period when specific Dungeon was active.

Currently on PTR testing are following Dungeons:
  • The Arcatraz
  • Black Morass
  • Mana-Tombs
  • The Shattered Halls
  • The Slave Pens
  • Ahn’kahet: The Old Kingdom
  • Gundrak
  • Halls of Lightning
  • The Nexus
  • Utgarde Pinnacle
So... When we, for example, queue up for Black Morass, might of our Character will downscale and he will be as powerful as any LVL70 character was at that period. When dungeon is finished, everything is returned back to normal. It's the same principle that is used currently in Ashran with PvP gear upscaling from lower to higher iLVL when you engage in combat.