Showing posts with label Professions. Show all posts
Showing posts with label Professions. Show all posts

February 19, 2017

Exodius Jones & The Spirit of Eche'ro

I know I haven't posted much lately and, to those interested in crap I am spewing on this blog, I apologize. All I can say is that the Game called "Real Life" has an awesome graphics, realistic physics, somewhat average story progression, shitty economic system and leveling is mind numbing. And from that point, into the story.

By the title of the article, you can guess what I am gonna write about... With the release of Legion all primary professions got a little bit of, lets name it flavor, where you get quests in Vanilla/TBC style in which you need to do something to learn or improve your crafting skills. I don't know about other secondary professions but Archaeology has gotten some sweet bi-weekly quests where you get some rather nice rewards ranging from Artifact Power, Pets, Toys... And a Mount... YES, A MOUNT. Specifically, [Spirit of Eche'ro].

Image Source: WoW Website


Eche'ro was a powerful white moose who accompanied Huln as pet, mount, and battle companion.
After Eche'ro's death, his bones were scattered across the region of Highmountain. This week, you are sent to Lessah Moonwater, a Highmountain Tauren Archaeologist, who dedicated her life to preserving the legacy of Huln Highmountain.

After she tells you she uncovered a [Bone Fragment of Eche'ro], she sends you to find his remains so you can give him a proper burial Eche'ro deserved.

During the quest [Laying to Rest], you are sent to Highmountain Archeological Digsites to find 600 [Bone Fragments of Eche'ro] and bring them to Lessah. Each Dig gives from 1 to 9 fragments with [Angry Tauren Spirit] giving up to 20 Fragments when killed (assuming you annoy one of them to appear).

After the burial ceremony she binds Eche'ro's spirit to you so he can accompany you just like he once accompanied Huln during the War of the Ancients.

June 27, 2015

Patch 6.2: Some thoughts...

I honestly don't know what was I expecting. I mean, I was expecting something but I didn't know what. So far, situation is so hectic that it is pretty close to impossible to kill a Rare Creature unless you accidentally aggro it while walking along it's spawn point or you join a group of "Rare Hunters" that are camping them and announcing themselves on General Channel.

In correlation with the release of the Patch, price of [WoW Token] jumped by about 10.000 gold over night and it's current price is ~53.000 gold per Token on EU realms while price on US realms stands steady at ~25.000 gold pieces per Token. (Source: WoWTokenInfo, 27.06.2015.)

 [Cursed Feather of Ikzan] dropped by High Priest Ikzan. Why isn't this classified as a Toy?

Overall, Tanaan Jungle has the same vibe that Timeless Isle had only bigger. Vast area with lots of Achievements, Treasures, Rare Creatures that drop ILVL650 Baleful Tokens which are useless if you are seasoned Raider that's a member of the Guild with a Raid Progression... But very useful thing if you are gearing up an Alt Character as iLVL650 is minimum requirement (announced by Blizzard Devs) in order to even be considered for Normal version of Hellfire Citadel.


Timewalking event was finally implemented and it brought a bit of Nostalgic feel to the game. You can queue through RDF for it and band up with 4 other players to re-live old dungeons as it was meant to be played rather than going back as High Level player and facerolling through. Currently available dungeons are from TBC era: The Arcatraz, The Black Morass, Mana-Tombs, The Shattered Halls and The Slave Pens. Timewalking is a Weekend event that lasts for 3 days and will end on Monday. Next Weekend event will be Apexis Bonus event where drop of Apexis Crystals will be multiplied and they will be found more often while looting. Next Timewalking event will happen on July 17th when we will have the chance to tackle down WotLK dungeons in same manner.

Mythic Dungeons are finally opened. Same Dungeons only a bit more challenging. They are on a weekly lockout, drop item level 685 gear, and allow you to use [Seal of Inevitable Fate] for bonus rolls. Speaking of Seals, cap for [Seals of Tempered Fate] was increased to 20 and you can buy them at your Tanaan faction hub vendors for 300 gold pieces per Seal.

In "Garrison Related" news, I created The Shipyard and for a moment everything looked awesome. Then I found out that I need to grind reputations so I can obtain more ships and I got easily bored by it. As every ship has a chance to be destroyed if mission fails (win chance less than 100%) and because I am Resource Efficient, The Shipyard won't see my foot setting onto it's soil for a while now because all current available missions has a chance of success around 50%, which are odds that I don't like at all. Especially if Rare ship is in question.

Drop chance of Salvage Crates was nerfed and you will see them in less quantities than you could. High-value Gold follower missions are nerfed and you will see less of them, especially on your alts. (Since it is semi-related to the Garrison) Ashran's grouping system was nerfed and you can't queue for it while in Raid group so, goodbye Nemesis pre-made groups... Profession cooldowns and Buildings yield double amounts of materials now and you get twice as much as before. Profession Upgrade Tokens underwent a change so it could be easier to create them and amount of materials needed to create them has been normalized. And for some god damn reason, we are getting dismounted AGAIN while interacting with finished Work Orders.

May 23, 2015

Enchanting ProTip!

Warlock is by far my favorite class. What ever game I played, first pick was always Warlock or Necromancer or basically anything that reassemble that class (if those 2 are not listed as available).
There is something in tormenting your soul with practicing Fel arts and invoking Demons to fight by your side.

Although there is a wide variety of professions in WoW that can be of use for Warlock, I always took Tailoring and Enchanting. Why? Because I can craft gear for my class and Disenchant what I don't need.



Pre-Pandaria enchanting was predictable. You Disenchant Green (uncommon) pieces of gear in order to obtain Dusts. Disenchanting same quality Weapons gave essences in most cases and Blue (rare) and Purple (epic) gave shards and crystals. After the release of Mists of Pandaria, things got both simplified and complicated. Green items gave mostly [Spirit Dust] and Weapons rarely gave [Mysterious Essence] however, you could create Essences yourself by "compressing" [Spirit Dusts] or shattering the [Ethereal Shards]. We were like Nuclear physicists, splitting atoms and shit.

With release of Warlords of Draenor, Essences got lost in the Nether, probably some scheme conducted by Dreadlords. Disenchanting Green Draenor items give only [Draenic Dust], Blues give mostly dusts but also give [Luminous Shards] (around 70/30 chance) and, for some reason, Draenor items that get upgraded to Epic (Quest and Treasure Rewards), Disenchant into [Sha Crystals], which makes no sense what-so-ever...

If there is one thing I learned during active playing in these last 2 expansions is that it is simply not worth Disenchanting Green items... During MoP period, average vendor value of Uncommon Quality items was between 25 and 35 gold pieces. When Disenchanted those same items gave 5, or 7 [Spirit Dusts] at the most. In order to get 1 stack of 20 Dusts, you had to Disenchant 3-4 Items which translates into (roughly) 100 gold that you could have yanked out of some poor vendor if you had sold those 3-4 Items. At the same time, people that don't know math (Read: Retards of the Auction House) were placing stacks after stacks of [Spirit Dust] for a price of 20 gold (40 tops) per stack of 20. I didn't complain as it went in my favor... I get a green item, sell it to vendor for 25 gold and then buy 1 stack of Dusts from AH for 20g. When you do the math, I was around 40-50g richer for every item that I could have Disenchanted to get that same amount.

That same principle works more or less same in Warlords of Draenor with a difference being that Dusts are overpriced at some moments and, it is cheaper if you run through a dungeon or two... As I stated, it is not worth to Disenchant Uncommon Quality Draenor items as most of them give 2-4 [Draenic Dust]. Best thing for you to do is to sell them to vendor. Best way to stockpile the Dust is to Disenchant Rare Quality items. You can get 5-12 [Draenic Dust] per Disenchanted item and you also have a chance (70/30) to get [Luminous Shards]. If any of your items (Loot, Quest Reward or Treasure) get upgraded to Epic Quality and iLVL (Item Level) is lower than 600, DO NOT DISENCHANT as you will in 99% cases get [Sha Crystal] which is currently useless and does not sell that good on AH. I am yet to test whether Epic items with ILVL higher than 600 give same result or if that is different.

Another tip I can give is to build (and upgrade to LVL3) [Salvage Yard] on same character that has Enchanting profession / [Enchanter's Study]. [Big Crates of Salvage], obtained from Follower Missions if LVL3 Salvage Yard is present, are source of Class Transmog sets that do not have big Vendor value but have high Disenchant value. Blues obtained by Garrison Followers is another great source of [Draenic Dust] / [Luminous Shards].

May 20, 2015

Patch 6.2 is almost upon us!

Patch 6.2 has started downloading in background for players on US realms so, it's only matter of days before that happens to EU players as well. If you are having troubles with extra HDD space (like me), you need to free extra 3GB for the Patch.

New Patch will also bring new Inscription Techniques for Scribes to Mill 20 pieces of Draenor herbs at once (comparing to 5, currently) and those are listed separately for each herb. Question is whether you will receive separate Milling "spell" for each herb or will current Milling get upgraded to support each herb? Using in consideration that ALL Crafting Materials got to stack to 200, it makes you think, why didn't they change the mechanic of the Milling to include all older herbs?

[Rumble in the Jungle] is a new Meta Achievement coming with a title for completing all Tanaan Jungle related achievements. When you complete it, you will receive <name> of the Jungle.

[Wild Goretusk] is a new mount available at Z'tenga the Walker for 1000 [Blackfang Claws] which are obtained by killing Blackfang monsters in Fang'rila.

New Armor Models for Tier 18 (PvE) and Wild and Warmongering Gladiator (PvP) are available and you can check them out at WoWhead. I especially like Priest and Rogue sets as they really match their respective class.

Last but not least, there is a Scavenger Hunt competition going around currently with some awesome rewards so, be sure to check that out as well.