Showing posts with label Nemesis. Show all posts
Showing posts with label Nemesis. Show all posts

June 27, 2015

Patch 6.2: Some thoughts...

I honestly don't know what was I expecting. I mean, I was expecting something but I didn't know what. So far, situation is so hectic that it is pretty close to impossible to kill a Rare Creature unless you accidentally aggro it while walking along it's spawn point or you join a group of "Rare Hunters" that are camping them and announcing themselves on General Channel.

In correlation with the release of the Patch, price of [WoW Token] jumped by about 10.000 gold over night and it's current price is ~53.000 gold per Token on EU realms while price on US realms stands steady at ~25.000 gold pieces per Token. (Source: WoWTokenInfo, 27.06.2015.)

 [Cursed Feather of Ikzan] dropped by High Priest Ikzan. Why isn't this classified as a Toy?

Overall, Tanaan Jungle has the same vibe that Timeless Isle had only bigger. Vast area with lots of Achievements, Treasures, Rare Creatures that drop ILVL650 Baleful Tokens which are useless if you are seasoned Raider that's a member of the Guild with a Raid Progression... But very useful thing if you are gearing up an Alt Character as iLVL650 is minimum requirement (announced by Blizzard Devs) in order to even be considered for Normal version of Hellfire Citadel.


Timewalking event was finally implemented and it brought a bit of Nostalgic feel to the game. You can queue through RDF for it and band up with 4 other players to re-live old dungeons as it was meant to be played rather than going back as High Level player and facerolling through. Currently available dungeons are from TBC era: The Arcatraz, The Black Morass, Mana-Tombs, The Shattered Halls and The Slave Pens. Timewalking is a Weekend event that lasts for 3 days and will end on Monday. Next Weekend event will be Apexis Bonus event where drop of Apexis Crystals will be multiplied and they will be found more often while looting. Next Timewalking event will happen on July 17th when we will have the chance to tackle down WotLK dungeons in same manner.

Mythic Dungeons are finally opened. Same Dungeons only a bit more challenging. They are on a weekly lockout, drop item level 685 gear, and allow you to use [Seal of Inevitable Fate] for bonus rolls. Speaking of Seals, cap for [Seals of Tempered Fate] was increased to 20 and you can buy them at your Tanaan faction hub vendors for 300 gold pieces per Seal.

In "Garrison Related" news, I created The Shipyard and for a moment everything looked awesome. Then I found out that I need to grind reputations so I can obtain more ships and I got easily bored by it. As every ship has a chance to be destroyed if mission fails (win chance less than 100%) and because I am Resource Efficient, The Shipyard won't see my foot setting onto it's soil for a while now because all current available missions has a chance of success around 50%, which are odds that I don't like at all. Especially if Rare ship is in question.

Drop chance of Salvage Crates was nerfed and you will see them in less quantities than you could. High-value Gold follower missions are nerfed and you will see less of them, especially on your alts. (Since it is semi-related to the Garrison) Ashran's grouping system was nerfed and you can't queue for it while in Raid group so, goodbye Nemesis pre-made groups... Profession cooldowns and Buildings yield double amounts of materials now and you get twice as much as before. Profession Upgrade Tokens underwent a change so it could be easier to create them and amount of materials needed to create them has been normalized. And for some god damn reason, we are getting dismounted AGAIN while interacting with finished Work Orders.

April 20, 2015

Me Nemesis Is Su Nemesis

NOTE: This "feature" was nerfed in Patch 6.2. You can no longer queue for Ashran in pre-made raid groups.

Original Article follows.

Is it just me or Blizzard didn't think these quests through when they were implementing Quests and Achievements for Gladiator Sanctum? I mean, yeah... The concept must have been awesome on a paper but, it sucks ass when it is implemented in-game.

Idea behind it is awesome... Get a quest, go to the best place to farm kills (which is Ashran), hunt down your enemies and when you hit a number of 500 <insert race here> deaths you get rewarded with a title... The Death StalkerOrcslayer, The ButcherGnomebane, Terror of the Tushui, and even the Meta Achievement / Title Warlord of Draenor are awesome. Cross-Realm system and Connected Realms only make things piss easy to obtain some of them, obtaining others is a living hell. Why? Race imbalance.

Older races (expansion wise) have best chances of completing your quests. The chances are that you can get 500 kills for each Orcs, Undead, Trolls, Tauren (as Alliance) and Humans, Dwarves, Gnomes, Night Elves (as Horde) quests in one or two days. As I already mentioned, I am not a PvP player. I am doing these quests only because A: Achievements and B: Titles. It took me about an hour to get ~400 kills for Orcs.

Blood Elves and Draenei are also popular races so, you won't have problem obtaining those as well. Although Blizzard got flamed on announcement, Worgen were more popular in character creation than Goblins, from what I have seen during my time spent in-game. From what I have observed, completing quests for these can go from about a week to a full month.

And then, we come to the worst race to make Nemesis of... Pandaren.

From an "April fools" joke, through Heroic Unit in WarCraft III, to Playable Race with vast Lore in World of WarCraft, this (youngest) race is THE MOST FUCKED UP TO HUNT. I have seen crapload of people crying and QQing in Guild and Ashran chat how they took the quest "god knows when" and it took them really long time to get it.

There is an upside for all of this... Open your group finder and search for Premade Nemesis Groups.
You will see something like this:


You see how there are numbered groups? In every specific group are placed players that have a specific quest. That's because you can get 5 kills for a single kill if all your party members are on the same quest and are in range when the killshot happens. So, at least there is some upside to all this. You can even find someone and pay him a few hundred golds to stand in place and get chain-killed. Just be sure to find 4 more people that are on same quest as you are.